# Game section contains modules required at runtime.
# Non-game section contains all other modules.

[game]

modules = apps.engine.moduleinfo
modules,= base.moduleinfo
modules,= hitman5.moduleinfo
modules,= runtime.character.moduleinfo
modules,= runtime.core.moduleinfo
modules,= runtime.crowds.moduleinfo
modules,= runtime.curve.moduleinfo
modules,= runtime.debug.moduleinfo
modules,= runtime.entity.moduleinfo
modules,= runtime.facefx.moduleinfo
modules,= runtime.localization.moduleinfo
modules,= runtime.animation.moduleinfo
modules,= runtime.morpheme.moduleinfo
modules,= runtime.pathfinder.moduleinfo
modules,= runtime.physics.moduleinfo
modules,= runtime.physics.physx.moduleinfo
modules,= runtime.reasoninggrid.moduleinfo
modules,= runtime.render.moduleinfo
modules,= runtime.resource.moduleinfo
modules,= runtime.scaleform.moduleinfo
modules,= runtime.scatterfoilage.moduleinfo
modules,= runtime.sequence2.moduleinfo
modules,= runtime.sound.moduleinfo
modules,= runtime.security.moduleinfo
modules,= runtime.gameentities.moduleinfo
modules,= runtime.testlogic.moduleinfo
modules,= runtime._shared.moduleinfo
modules,= system.morpheme.moduleinfo
modules,= system.serializer.moduleinfo
modules,= system.pathfinder.moduleinfo
modules,= system.reasoninggrid.moduleinfo
modules,= system.render.moduleinfo
modules,= system._shared.moduleinfo
modules,= system.physics.moduleinfo
modules,= system.crowds.moduleinfo

[non-game]

modules = resource.morpheme.moduleinfo
modules,= resource.sound.moduleinfo
modules,= resource._shared.moduleinfo
modules,= tool.editorserver.moduleinfo
modules,= tool.crowds.moduleinfo
